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Deep Space Nine   | | Roster | | Lineups | | Pitching | | Schedule | | Stats | | Results



11 June 2047 @18:10 GMT



Season Milestones NOW League Finances Unlo: 18.2 hours ago Public Offers Begin: 18.2 hours ago Public Offers Close: 9.2 days Remove Expired Permi: 9.2 days Extensions Open: 9.2 days Leave League Deadlin: 2.2 weeks Buyout Deadline: 2.2 weeks Extensions Deadline: 2.2 weeks



vs. RHP without DH
#   Hit Bsp Pow Spd


T. Messenger
20 R SS 46 40 24 18


F. Lupo
19 R 1B 41 40 21 5


M. Cline
21 L LF 51 44 29 9


S. Rosas
20 R 3B 36 43 25 9
31


R. Flowers
22 R RF 34 45 22 3


M. Kurtz
20 R 2B 40 27 22 11


N. Barry
19 R C 27 37 23 5


D. Baker
19 R CF 29 21 25 9

vs. RHP with DH
#   Hit Bsp Pow Spd


H. Buckley
21 R DH 46 43 30 19


S. Rosas
20 R 3B 36 43 25 9


M. Cline
21 L LF 51 44 29 9


T. Messenger
20 R SS 46 40 24 18
31


R. Flowers
22 R RF 34 45 22 3


F. Lupo
19 R 1B 41 40 21 5


M. Kurtz
20 R 2B 40 27 22 11


N. Barry
19 R C 27 37 23 5


D. Baker
19 R CF 29 21 25 9

vs. LHP without DH
#   Hit Bsp Pow Spd


T. Messenger
20 R SS 46 40 24 18


F. Lupo
19 R 1B 41 40 21 5


M. Cline
21 L LF 51 44 29 9


S. Rosas
20 R 3B 36 43 25 9
31


R. Flowers
22 R RF 34 45 22 3


M. Kurtz
20 R 2B 40 27 22 11


N. Barry
19 R C 27 37 23 5


D. Baker
19 R CF 29 21 25 9

vs. LHP with DH
#   Hit Bsp Pow Spd


T. Messenger
20 R SS 46 40 24 18


S. Rosas
20 R 3B 36 43 25 9


H. Buckley
21 R DH 46 43 30 19


M. Cline
21 L LF 51 44 29 9
31


R. Flowers
22 R RF 34 45 22 3


F. Lupo
19 R 1B 41 40 21 5


M. Kurtz
20 R 2B 40 27 22 11


N. Barry
19 R C 27 37 23 5


D. Baker
19 R CF 29 21 25 9



Deep Space Nine
387 wins, 473 losses
53,742 fans
Roster | Lineups | Pitching | Schedule | Stats | Results

Your team has four different lineups, displayed to the left. When a game starts, the appropriate lineup is used based on the handedness of the opposing pitcher and whether the Designated Hitter rule is in effect. To edit a lineup, click on the Edit button beneath the player list. The automatic manager will review your rosters and create your lineups for you, if you use it.

When leagues are available, you will be able to specify specific lineups to use against specific pitchers in your league. This will be especially important when playing against teams in your division, where your batters may have faced the same pitcher many times.
SimYard has a specific feature to it which allows for a specific pitcher or batter to have the edge. There is no way for anyone to know which specific combinations of pitchers and batters this effects, but the majority of them are unaffected. Even then, only in few cases is it really pronounced, but the point is that you will never know. If the whole process were truly random, you would never choose not to start someone against a certain pitcher just because their history favors the pitcher. Think about a batter that just can't seem to get on top of a certain pitcher's fastball. Would you start him?



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